~/projects/updatepending
UpdatePending
A first-person Godot prototype in early development.First-person Godot prototip u ranoj fazi razvoja.
UpdatePending is an early-stage Godot 4 prototype — I'm including it honestly as a work in progress rather than a finished game. It's where I've been experimenting with first-person fundamentals: a character controller with WASD movement, mouse-look, and gravity, wired through Godot's input system.
So far it has a polished main menu and settings flow and the scaffolding for systems I want to build next — inventory, an item store, and a workshop. The core gameplay loop isn't there yet, which is exactly why it's labelled a prototype. I'm keeping it on the portfolio to show the start of a project and how I structure one.
UpdatePending je rani Godot 4 prototip — uključujem ga iskreno kao rad u tijeku, a ne gotovu igru. Tu eksperimentiram s osnovama first-person žanra: kontroler igrača s WASD kretanjem, pogledom mišem i gravitacijom, povezan kroz Godotov sustav unosa.
Zasad ima dotjeran glavni izbornik i tijek postavki te temelje za sustave koje želim sljedeće graditi — inventar, trgovinu i radionicu. Jezgrena petlja igre još ne postoji, što je upravo razlog zašto je označen kao prototip. Držim ga na portfelju da pokažem početak projekta i kako ga strukturiram.
HighlightsIstaknuto
First-person character controller with WASD movement, mouse-look, and gravity physics.
Main menu with a working settings panel (volume, fullscreen).
Scaffolding laid for future systems — inventory, item store, and a workshop.
First-person kontroler igrača s WASD kretanjem, pogledom mišem i gravitacijom.
Glavni izbornik s funkcionalnim panelom postavki (glasnoća, cijeli zaslon).
Postavljeni temelji za buduće sustave — inventar, trgovina i radionica.