~/projects/turn-over-a-new-leaf
Turn Over a New Leaf
A Godot precision rage-platformer — Super Meat Boy movement with Jump King stakes.Godot precizni rage-platformer — Super Meat Boy kretanje s Jump King ulozima.
Turn Over a New Leaf is a single-player 2D precision rage-platformer for PC/Steam, built in Godot 4.3. It fuses tight, Super Meat Boy-style controls with Jump King's punishing 'lose everything' falls: one continuous, winding world of 100 escalating sections, a leaf-headed mascot who taunts you the whole way, and a corruption arc that ends in a boss fight at the summit.
It's an early build, but a real one — a playable Godot project with hand-made pixel-art sprites and a custom in-editor level-builder plugin I wrote to lay out sections fast. The design is documented in depth (a full GDD, a 100-level script, and a mechanics list), and the whole game leans into one troll: the first 30 levels masquerade as a 'tutorial', tell you you've finished it, and then the real game begins.
Turn Over a New Leaf je single-player 2D precizni rage-platformer za PC/Steam, izrađen u Godotu 4.3. Spaja usko, Super Meat Boy upravljanje s Jump King padovima gdje gubiš sve: jedan neprekinut, vijugav svijet od 100 sve težih sekcija, lik s glavom od lista koji te izruguje cijelim putem i luk korupcije koji završava borbom s bossom na vrhu.
Rani je to build, ali stvaran — igriv Godot projekt s ručno rađenim pixel-art spriteovima i vlastitim in-editor pluginom za gradnju levela koji sam napisao da brzo slažem sekcije. Dizajn je detaljno dokumentiran (puni GDD, scenarij od 100 levela i popis mehanika), a cijela se igra oslanja na jedno trolanje: prvih 30 levela glumi 'tutorial', kaže ti da si ga završio, a onda počinje prava igra.
HighlightsIstaknuto
Precision platforming that fuses tight, Super Meat Boy-style movement with Jump King's punishing 'one slip and you fall all the way back' stakes.
One continuous, winding world of 100 escalating sections with no load screens — buttery, Jump King-style seamless transitions between them.
A leaf-headed mascot stuck to your screen that taunts you through comic-style popup windows, across a corruption arc building to a summit boss fight.
A custom in-editor level-builder plugin I wrote for Godot, so sections can be placed quickly; all art lives in one swappable folder for a future artist.
A troll by design: the first 30 levels pose as a 'tutorial' — the game congratulates you for finishing it, then the real climb begins.
Precizno platformiranje koje spaja usko, Super Meat Boy kretanje s Jump King kaznom — jedan pogrešan korak i padneš skroz na dno.
Jedan neprekinut, vijugav svijet od 100 sve težih sekcija bez load screenova — glatki, Jump King prijelazi između njih.
Lik s glavom od lista zalijepljen za tvoj ekran koji te izruguje kroz strip-popup prozore, kroz luk korupcije koji vodi do borbe s bossom na vrhu.
Vlastiti in-editor plugin za gradnju levela koji sam napisao za Godot, da se sekcije brzo slažu; sva grafika je u jednoj zamjenjivoj mapi za budućeg umjetnika.
Trolanje po dizajnu: prvih 30 levela glumi 'tutorial' — igra ti čestita što si ga završio, a onda počinje prava igra.