~/projects/tpt
Trouble in Terrorist Town
An online social-deduction shooter in Godot, headed for Steam.Online pucačina društvene dedukcije u Godotu, na putu prema Steamu.
Trouble in Terrorist Town (working title) is an online first-person social-deduction shooter built in Godot and aimed at Steam. One hidden Parasyte infiltrates a crew of civilians; a public Detective — and, in one mode, a Brawler — try to root it out before it takes everyone over.
The project is currently in pre-production: a Game Design Document (v0.3), development epics, and a decision log, authored with the BMAD Game Dev Studio workflow. Technical architecture and a first playable are the next steps.
Trouble in Terrorist Town (radni naziv) je online pucačina društvene dedukcije iz prvog lica izrađena u Godotu i namijenjena Steamu. Jedan skriveni Parasyte infiltrira se u posadu civila; javni Detektiv — i, u jednom modu, Brawler — pokušavaju ga otkriti prije nego preuzme sve.
Projekt je trenutno u pretprodukciji: Game Design Document (v0.3), razvojni epici i dnevnik odluka, napisani BMAD Game Dev Studio procesom. Tehnička arhitektura i prvi igrivi prototip sljedeći su koraci.
HighlightsIstaknuto
A hidden 'Parasyte' that body-snatches civilians into self-aware Killers — or bombs it can detonate at will.
Counter-roles: a mind-control-immune Detective and (in one mode) an armoured, flamethrower-wielding Brawler.
Proximity voice chat designed to drive both paranoia and comedy.
Planned for Steam, with a full GDD, epics, and decision log authored via the BMAD Game Dev workflow.
Skriveni 'Parasyte' koji preuzima tijela civila i pretvara ih u svjesne Ubojice — ili bombe koje može aktivirati po želji.
Protuuloge: Detektiv imun na kontrolu uma i (u jednom modu) oklopljeni Brawler s bacačem plamena.
Proximity voice chat osmišljen da potiče i paranoju i komediju.
Planirano za Steam, s potpunim GDD-om, epicima i dnevnikom odluka napisanim BMAD Game Dev procesom.