~/projects/agram
A.G.R.A.M.
Asymmetric 1v1 PvP in a digitally folding Zagreb.Asimetrični 1v1 PvP u digitalno presavijenom Zagrebu.
A.G.R.A.M. is an asymmetric 1v1 action game built in 48 hours for a game jam with the theme 'Grad Zagreb' (City of Zagreb), made with my team Laggy Lamas. One player is the Runner, escaping through a digitally folding Zagreb; the other is the Director, rewriting the city in real time from a broadcast control room.
The clever bit is the shared audience economy: a single crowd funds both sides. Stylish movement earns donations; the Director spends them to fold streets, raise walls, and flip gravity — and every sabotage is also a traversal opportunity. It's a Unity 6 / C# project using Netcode for GameObjects for LAN play, communicated entirely through a diegetic in-fiction television UI.
A.G.R.A.M. won 1st place and a €3,000 prize at the Zagreb HACKL Game Jam 2026. The event was backed by Zagreb's deputy mayor Luka Korlaet and the head of the City Office for Digitalization Dražen Lučanin, both of whom we got to speak with. Z1 television interviewed us as the winners, and the win was covered by ICT Business, Bug.hr, Točka Na I, HRT and other outlets, with Algebra featuring us on LinkedIn. Off the back of it, we entered talks with Nikola Stolnik, CEO of Good Game Global, about taking the project further.
A.G.R.A.M. je asimetrična 1v1 akcijska igra izrađena u 48 sati za game jam s temom 'Grad Zagreb', napravljena s mojim timom Laggy Lamas. Jedan igrač je Trkač koji bježi kroz digitalno presavijeni Zagreb; drugi je Redatelj koji grad prerađuje u stvarnom vremenu iz redateljske režije.
Domišljat dio je zajednička ekonomija publike: jedna publika financira obje strane. Stilsko kretanje zarađuje donacije; Redatelj ih troši da presavija ulice, podiže zidove i okreće gravitaciju — a svaka sabotaža ujedno je prilika za prolaz. Riječ je o Unity 6 / C# projektu koji koristi Netcode for GameObjects za LAN igru, komuniciran u potpunosti kroz dijegetičko TV sučelje.
A.G.R.A.M. je osvojio 1. mjesto i nagradu od 3.000 € na Zagreb HACKL Game Jamu 2026. Događaj su podržali zamjenik gradonačelnika Luka Korlaet i pročelnik Gradskog ureda za digitalizaciju Dražen Lučanin, s kojima smo imali priliku razgovarati. Z1 televizija intervjuirala nas je kao pobjednike, a o pobjedi su pisali ICT Business, Bug.hr, Točka Na I, HRT i drugi mediji, dok nas je Algebra istaknula na LinkedInu. Nakon događaja stupili smo u kontakt s Nikolom Stolnikom, CEO-om Good Game Globala, oko nastavka razvoja projekta.
HighlightsIstaknuto
🏆 Winner of the Zagreb HACKL Game Jam 2026 — 1st place and a €3,000 prize.
Real-world recognition: interviewed by Z1 television as winners; covered by ICT Business, Bug.hr, Točka Na I, HRT and others; featured by Algebra on LinkedIn.
Two first-class fantasies in one match: a Runner in flow-state platforming vs. a Director playing live level designer.
A single audience economy funds both sabotage and aid — style earns donations, donations bend the city.
Sabotage-as-traversal: every Director power (fold a street, raise a wall, flip gravity) doubles as a Runner opportunity.
Fully diegetic broadcast UI in an in-fiction TV aesthetic — no cutscenes.
LAN multiplayer with Unity's Netcode for GameObjects, plus a secret 'true ending' route.
🏆 Pobjednik Zagreb HACKL Game Jama 2026 — 1. mjesto i nagrada od 3.000 €.
Stvarno priznanje: Z1 televizija nas je intervjuirala kao pobjednike; o nama su pisali ICT Business, Bug.hr, Točka Na I, HRT i drugi; Algebra nas je istaknula na LinkedInu.
Dvije ravnopravne fantazije u jednom meču: Trkač u flow-state platformingu nasuprot Redatelju koji je dizajner razine uživo.
Jedna ekonomija publike financira i sabotažu i pomoć — stil zarađuje donacije, donacije savijaju grad.
Sabotaža kao kretanje: svaka Redateljeva moć (presavij ulicu, podigni zid, okreni gravitaciju) ujedno je prilika za Trkača.
Potpuno dijegetičko TV sučelje u stilu emisije — bez međusekvenci.
LAN multiplayer s Unity Netcode for GameObjects, uz tajni put do 'pravog kraja'.







